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Old May 20, 2006, 02:59 PM // 14:59   #1
Desert Nomad
 
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Default New idea for PvE faction gaining (Repeatable Quest)

Factions has a desperate need for more PvE repeatable quests for faction. Anet still thinks (if they are even doing that in this regard) most of us will suddenly begin PvPing to gain faction. Most of us seem ready to quit rather than do that. I know I am.

So, here's a few ideas for more repeatable quests to give some life to Factions.

Bounty Hunter

An NPC gives the player(s) a randomly chosen boss mob within the factions area (Jade Sea or Echovald) to eliminate. The player(s) would then head to the area where the boss is at and take it out.

Fun part: Killing bosses has the chance at goodies to drop (fun), elites to cap (fun) and would be possible to use henchies ("Lfg" for 20 minutes, not fun).
Rewards Part: Taking place over several zones, the rewards would need to be on par with other multi-zone faction quests; 1k or more. This would help alieve some of the faction farming that dominates Factions.

Item Hunter

An NPC gives the player(s) the task of retrieving a specific item from a specific mod or chest. The possibilities on this are huge. Anet could even make the quest giver ask for one of the green items in the game in exchange for massive faction points. Of course, Anet would have to flag the item as "quest given" so the player can't just buy it (therefore buy faction points). But it's possible. If the player then opts to not turn in the item, they can cancel the quest and fail it (of course, the whole group would then also fail it - so there's some peer pressure on that).

Fun Part: Finding "goodies" is always fun. And then to "turn in or not to turn in" would be a fun choice.

Rewards Part: Green items (at least the one being quested after) would have to drop 100% of the time during that instanced quest. Economy wise? Might make a slight dent, but those that are after the faction points will turn it in. And since Anet would have to "flag" the item as "quested" they could also make it instantly customized for the looter so it can't be sold (but they can keep it if they want to use it).
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Old May 20, 2006, 04:38 PM // 16:38   #2
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/signed for the Bounty Hunter idea, that sounds great, and could definatly work out very well.

Im not sure about the Item Hunter though, I can allready hear the angry mob screaming about that one. Maybe it could work if the items you were to hunt was just random quest items dropped by a random mob-type instead of greens, or if there where collectors who traded collector items for Faction.
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Old May 21, 2006, 03:51 AM // 03:51   #3
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Quote:
Originally Posted by Tailon
Im not sure about the Item Hunter though, I can allready hear the angry mob screaming about that one. Maybe it could work if the items you were to hunt was just random quest items dropped by a random mob-type instead of greens, or if there where collectors who traded collector items for Faction.
Yea, that would work as well. I just threw out the "green" item as an idea and maybe raise some eyebrows. I, personally, don't usualy hunt out the "greenies" as a goal unless it really looks nice and works within my character build (which has happened, umm, once). So, for me, it's a fun item to happen across and that's it. But yea, random meaningless items (trophies) would work out just as well for the idea.
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Old May 21, 2006, 07:44 AM // 07:44   #4
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Sorta like a random rhythem drinker/discord wallow repeatable? i think that would be cool.
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Old May 21, 2006, 08:05 AM // 08:05   #5
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Both are good idea...
Great stuff.. very creative
/sign
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Old May 21, 2006, 05:23 PM // 17:23   #6
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Me like the Bounty Hunter one, not so sure about teh Item Finder one.

/SiGnEd for the Bounty Hunetr
/SiGnEd with work on the Item Finder
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Old May 22, 2006, 01:02 PM // 13:02   #7
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There's some interest, at least a little. Keeping it alive. There's also another thread I made to make the rewards system of these quests better: Here.
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Old May 22, 2006, 10:03 PM // 22:03   #8
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I don't like the idea of allowing one player to hold onto the item forcing the group to fail. Make it that everyone needs to get an item from the chest, and turn it in seperatly. Though a holdable item would also work if the NPC is in the same area as the chest

Apart from that its all good

/signed
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Old May 22, 2006, 10:07 PM // 22:07   #9
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Or just increase the factions reward for the current repeatable quests.
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Old May 22, 2006, 10:26 PM // 22:26   #10
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Both pretty good.

/signed.
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Old May 23, 2006, 09:31 PM // 21:31   #11
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Quote:
Originally Posted by quickmonty
Or just increase the factions reward for the current repeatable quests.
I would rather have more options though. Since I don't like PvP, more options for quests would be nicer... to me anyway.
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Old May 24, 2006, 07:47 PM // 19:47   #12
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/signed on Boss Hunt, and with a bit of work, Item Hunt as well (I think the suggestions already made are pretty good)
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Old May 24, 2006, 08:49 PM // 20:49   #13
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Quote:
Originally Posted by quickmonty
Or just increase the factions reward for the current repeatable quests.
So we can make more running builds and further our careers as carrier pidgeons that much quicker? No thanks. I'd rather it be interesting....

/signed
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Old May 24, 2006, 08:54 PM // 20:54   #14
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Quote:
Originally Posted by Beat_Go_Stick
So we can make more running builds and further our careers as carrier pidgeons that much quicker? No thanks. I'd rather it be interesting....

/signed
What in blue blazes does that have to do with the current repeatable faction quests, or newly proposed repeatable faction quests?

BTW: for OP's idea

/signed

Last edited by quickmonty; May 24, 2006 at 08:59 PM // 20:59..
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Old May 29, 2006, 01:59 AM // 01:59   #15
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So far, all signed for, so I'm guessing it's liked at least a little bit. Anyone else?
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Old May 29, 2006, 04:56 AM // 04:56   #16
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/signed

I like both, but the Item Hunter I like more along the lines of the Discord Wallow/Melodic Gaki quests where you find one specific monster and he drops a special item.

It sure would be nice to have something other than Duel of Houses/Jade Arena/Supply Lines to do if you only want PVE-derived Faction. In fact, even if you do the alliance battles (which suck) the available methods for getting Faction are very limited and repetitive, so there definitely need to be more ways in general to get Faction.
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Old May 29, 2006, 05:24 AM // 05:24   #17
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/signed

I like the idea of repeatable quests in general. Am having a hard time trying to get the 10000 faction needed for Befriending Kurzicks, and I don't much like joining a party in Altrumm Ruins only to find it being dominated by noobs who can't follow instructions on where to go.
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Old May 29, 2006, 05:29 AM // 05:29   #18
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You know... you'll have enough faction points if you ::gasp:: do the non-repeatable quests?
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Old May 29, 2006, 11:28 AM // 11:28   #19
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Quote:
Originally Posted by BigTru
You know... you'll have enough faction points if you ::gasp:: do the non-repeatable quests?
For what, to... oh yeah, either Befriend the Kurzicks or the Luxons. If you really want to be competitive in the Alliance Faction fields you have to grind the PvE quests over and over again, or the PvP Arenas over and over again. The sheer tedium of this gets... lengthy some variety would be nice.

I'd be fine with the Bounty Hunter idea.
The Item Hunter idea needs to be more of a recover 5 stolen supply tokens from 5 mobs... that sort of thing, in my opinion.
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Old May 29, 2006, 03:24 PM // 15:24   #20
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/signed for the Bounty Hunter repeatable quest.

/signed for the Item Hunter if the item shows up as a quest item and can't be used by characters.
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